Tournament Rules, Ayr Hockey Challenge, 2019-2020 (Ayr Flames)

This Tournament is part of the 2019-2020 season, which is not set as the current season.
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Ayr Hockey Challenge Tournament Rules - 2020

General


All OMHA rules apply. All suspensions related to penalties assessed will be enforced within the tournament. In addition, any player receiving a major penalty for fighting, any match penalty or gross misconduct shall be suspended for the remainder of the tournament.

Any team member receiving a game misconduct shall be suspended from at least the next tournament game. As per OHF 2019-2020 suspension chart.

Approved O.M.H.A. rosters or Alliance Hockey approved rosters will be required as proof of the players eligibility. These rosters must be presented to tournament officials before the first game. No player will be allowed to play without such evidence of eligibility. Only players and bench staff listed on the official OMHA or Alliance approved roster are allowed to participate in games. Bench staff MUST be on an approved electronic roster to participate, proof of which must be presented prior to any game.

Any official or team official whose name appears on the official game report and/or participates in the game and is ineligible for any reason will cause their team to forfeit regardless of the score of the game. The non-offending team will be awarded 2 points for the win, and record a win of 4-0. The head Coach of the offending team will receive disciplinary action as per OMHA regulations.

There are no appeals or protests allowed at this tournament. Any concerns or issues are to be addressed with the Tournament Director.

Teams may not enter the ice surface until the ice surfacing machine has left the ice and the entry doors are closed. 

Team officials are requested to do an inspection of their dressing rooms immediately before entering and after their players have left. Please report any damage or untidiness to the Tournament Director / Committee Member immediately. Offending teams are responsible for any costs associated with damage or untidiness.

As a courtesy to the incoming teams please keep showers short and exit the dressing rooms as quickly as possible.

Dressing room keys will be provided at the tournament headquarters. Keys are not issued until a deposit is provided, which will be reimbursed once the room key is returned.

 

The tournament will not have body checking in any division.

 

The team listed as the 'home' team on the schedule will wear white or light colour jerseys. The team listed as the 'visitor' will wear dark colour jerseys.

 

We ask that teams always bring both sets of jersey's (home and away)  to each game in the event there is an issue with team colours.

 

All players must wear all approved equipment and safety protection (example: neck and mouth guards) as per the O.M.H.A. Manual of Operations.

 

Teams from outside the O.M.H.A. are only required to wear mouth guards if that is a requirement of their governing body. 

 

Teams must report to the dressing room forty minutes prior to the scheduled game time. All teams are required to be prepared to play up to 15 minutes  in advance of scheduled times if tournament conditions permit. Teams unable to make the scheduled starting time shall forfeit the game.

 

When any team is ahead by five or more goals in the third period, the game will proceed under "straight time" unless the gap is reduced to three goals, at which point the clock will revert back to "stop time".  The only time the clock would be stopped during running time if an on-ice injury should occur. All minor penalties assessed during running time are of 3 minute duration.

 

Game Times

 

Novice through Midget round robin games will be 10-10-10 stop time periods, no flood.

Novice through Midget semi-final games will be 10-10-12 stop time periods, no flood.

Novice, Atom final games will be 10-10-12 stop time periods, no flood.

Peewee, Bantam and Midget final games will be 10-10-15 stop time periods, no flood.

 

Tournament Format

 

General

 

No timeouts during round robin play.

 

One thirty-second (1 x 30) timeout per team will be allowed during the semi-final and final games in each division.

 

There are no ties in the semi-final and final games for all divisions. Please refer to Tie-Breaking section.

 

Coaches must indicate on the official score sheet prior to the semi-final or final game a list of 3 shooters to be used in the event of a shootout, in order. *In the event that a player listed for the shootout is suspended or seriously injured during the game, the coach will indicate an alternate shooter in that player’s position.

 

Novice through Bantam Divisions

 

Teams in their respective divisions will be awarded 2 points for a victory, 1 point for a tie, and 0 points for a loss during the round robin phase of the tournament.

 

Semi-Finals – teams will be seeded first place and second place based on points on their respective round robin pools. (In the event of a tie, please refer to the Tie-Breaking section).

 

The home team in the finals will be determined as follows: i) most points in RR games ii) most wins in RR games iii) least goals scored against in RR games iv) least penalty minutes in round robin games v) best GF percentage of in all round robin games: Goals for / Goals for + Goals against in RR games vi) Fastest goal in the first game of the tournament vii) Coin toss.

 

Midget Division

 

The team with the highest points total in each division (A, B, C) will move on to the semi-final games.  A wildcard team will be chosen as the fourth team from the three divisions. (In the event of a tie, please see the Tie-Breaking section).  

 

The wildcard team will be determined by the team with the best ratio of in all round robin games expressed as a percentage: Goals for / Goals for + Goals against. (In the event of a tie, please see the Tie-Breaking section).

 

The teams with the highest points total in each of their respective divisions will then be seeded 1, 2 and 3 based upon points accumulated in the round robin. In the event of a tie, please see the Tie-Breaking section. The wildcard team will be considered as the 4th seed.

 

The home in the finals will be determined as follows: i) most points in RR games  ii) most wins in RR games iii) least goals scored against in RR games iv) least penalty minutes in round robin games v) best GF percentage of in all round robin games: Goals for / Goals for + Goals against in RR games vi) Fastest goal in the first game of the tournament vii) Coin toss.

 

Tie Breaking

 

Novice through Midget Divisions – Round Robin

 

*In the case of three or more teams tied in a division pool, the steps will apply to all teams until an advancing team is determined, then the remaining teams will begin again at a).

a) The result of the game between the tied teams. (Does not apply if a three way tie exists)
b) The team with the best Goals for / Goals for + Goals Against (GF%) expressed as a percentage.
c) The team with the least goals against across all round robin games
d) The team with the fastest goal in the tied teams first games of the tournament.
e) The team with the least penalty minutes.
f) A toss of a coin by the Tournament Director or designate.

 

 Midget Division - Wildcard

 

Tie breaking in determining the wildcard team, will be based, in order on:

 

*In the case of three or more teams tied in a division pool, the steps will apply to all teams until an advancing team is determined, then the remaining teams will begin again at a).

 

a) The team with the most wins advances, then

b) The team with fewest goals against in the round robin advances, then

c) Team with the most goals for in round robin advances, then

d) Team with fewest Penalty Minutes in Preliminary Games counted as per OMHA Manual of Operations advances, then

e) A toss of the coin by the Tournament Director or designate.

 

Tie breaking in team seeding will be based, in order on:

 

*In the case of three or more teams tied in a division pool, the steps will apply to all teams until an advancing team is determined, then the remaining teams will begin again at a).

 

a) The result of the game between the tied teams. (Does not apply if a three way tie exists)
b) The team with the best Goals for / Goals for + Goals Against (GF%) expressed as a percentage.
c) The team with the least goals against across all round robin games
d) The team with the fastest goal in the tied teams first games of the tournament.
e) The team with the least penalty minutes.
f) A toss of a coin by the Tournament Director or designate.

 

Semi-Final and Final Games Tied After Regulation

 

There will be no ties in any semi-final or final games. If teams are tied after regulation time the following procedures are to be followed:

 

If teams are tied after the regulation game time in the semi-final and final games, teams will begin a 5 minute O/T period, teams will play 3 skaters per side (3 on 3). 

If teams remain tied after the 5 minute sudden-death O/T period, teams will then revert to the shoot-out format described below:

 

Part A - Shootout Format

 

Coaches must indicate on the official score sheet prior to the game a list of 3 shooters, in order.

1. Shooters from each team will shoot at their opposing goaltender at the same time.

2. Three different shooters from each team will shoot with the total goals scored used to break the tie. If the game is still tied after the 3 shooters from each team, the shoot out will continue with a sudden death format. See Part B.

*In the event that a player listed for the shootout is suspended or seriously injured during the game, the coach will indicate an alternate shooter in  that players position.

 

Part B - Sudden Victory Shootout Format

 

1. A player used during Part A above can only be repeated once during the sudden victory format portion until all skaters on the team have had an attempt.

2. The shootout continues one shooter at a time for each team until a winner is decided.