Ayr Heritage Classic U9 Tournament Rules
U9 round robin games are 10-10-10, no flood.
One thirty 30 second time out per team, per game.
Teams will play 3 games within their pools against random opponents.
Points will be awarded as follows:
(2) Win, (1) Tie, (0) Loss
There are no overtime periods or shootouts in round robin games.
Upon completion of the round robin phase, the top 2 teams in each division will move to the semi-final round.
Tie breaking in the round robin standings will be based, in order, on the following.
If two teams are tied with the same number of points accumulated:
1. Head to head record between the two teams if applicable,
2. Team with the most game wins,
3. Team with the highest percentage goal differential [GF/(GF+GA)%
4. Team with the least goals allowed against advances, then
5. Team with the earliest goal scored against their opponent in their first-round robin game, then
6. Team with the least penalty minutes, then
7. Coin Toss
If three or more teams are tied the same number of points accumulated:
1a. Team with the most number of wins for all games played in the round robin advances, then
2a. Team with the highest percentage goal differential [GF/(GF+GA)%
3a. Team with the least goals allowed against advances, then
4a. Team with the least penalty minutes, then
5a. Team with the earliest goal scored against their opponent in their first round robin game, then
6a. Coin toss
Note: In the case of three or more teams tied in a division, the steps will apply to all teams till an advancing team is determined, then the remaining teams will begin again at 1a.
******GAME BETWEEN AYR & BEVERLY ONLY COUNTS TOWARDS BEVERLY’S POINTS DUE TO ODD TEAM NUMBERS AND SHORT TIME FRAME BETWEEN GAMES********
Semi Final and Final Games:
U9 semifinal and final games are 10-10-10, no flood.
One thirty 30 second time out per team, per game.
Tie-Breaking in Semi-Final and Final Games:
If tied after regulation time ends, a 5 minute, 4 on 4 sudden victory overtime period will be played.
If still tied after the overtime period, a best of three shootout will commence.
Shooters must be indicated in order of appearance on the official shootout form provided prior to game time.
If a player listed for the shootout is suspended or seriously injured during the game, the coach will use the alternate shooter in that skater’s position as indicated on the shootout form provided prior to game time.
Shoot-out is a best of 3. If, after each team's three shooters are still tied, shoot-out continues with alternating shots until one team leads after a round. Shooters may not repeat until all skaters have been used (goalies cannot be selected).
Hockey Canada/OMHA Penalty Shot Rules will be the guideline for execution of shots. A player ejected from the game may not return for the shoot-out.
Determination of Home Team in Final Game: The home team in the final game will be determined as follows: The team with the highest total of game wins in the round robin. In the event of a tie, the home team shall be determined by:
1. Team with the best winning percentage in the round robin, then
2. Team with the highest percentage goal differential [GF/(GF+GA)% then,
3. Team with the least goals allowed against advances, then
4. Team with the least penalty minutes, then
5. Team with the earliest goal scored against their opponent in their first-round robin game, then 6. Coin toss